My name is Remi Martel, I am a software developer based in Montreal. I graduated as a software and computer engineering student at the Université du Québec à Montréal (UQAM) in April 2022. My experience so far mostly consists of internships and freelance work in web development. Most of it has been full-stack and back-end development, primarily in C#, but recently I have been doing more React and Node.Js work. I am also interested in video game development so I am always looking for opportunities to vary my experiences and explore new tech in my free time.
To this day, I have worked at Nightborn, UQAM, the Canadian Space Agency (CSA), and at Les Pros de la Photo in Montreal. At the CSA I learned how to work with the Unity engine and AR tech by working on a simulator of the ISS for the Hololens.
Each year, I like to volunteer at various video game-related events. Since 2016, I have been the LAN director at Otakuthon where I manage a team of volunteers. I also started volunteering for Dreamhack Montreal and LAN ETS where I work with the logistics and the tech support crews.
Université du Québec, Montreal
Champlain College Saint-Lambert, Québec
I made this game during an optional course at ETS (log725) with two teammates.
This game is a roguelike sidescroller where the character can fight zombies in a randomly generated level to gain money to unlock a second character. The two characters can be switched at any moment and their attacks combo to do more damage (fire DOT + wind = fire tornado). At the furthest point from the entrance in the generated level, there is an exit that leads to the boss.
My first participation in the Global Game Jam at ETS. My team and I created a side-scrolling platformer around the year's theme: "repair".
My team was composed of only programmers and we used the Unity game engine to build the game.
After the first level, our game "crashes" and the player must repair it by finding and restoring some of the core mechanics of the game (jumping, animations, sound) represented as collectibles.